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Old May 09, 2008, 10:10 AM // 10:10   #1
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In order to make title title count for what it is; witch is; rewarding players EARNING Balthy rep points, it should be change to this:

You earn 5 balthy rep point every time you buy a buy a Zaishen Key from Tolkano for either 5000 Balthazar Faction or 5 Tournament Reward Points.

Titles should be earn, not bought.
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Old May 09, 2008, 10:14 AM // 10:14   #2
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Improvement- you can only use Z keys if you're UAX'd.
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Old May 09, 2008, 10:28 AM // 10:28   #3
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Lol black, that'd piss alot of people off
But who cares, most people are UAX'd anyway.
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Old May 09, 2008, 10:43 AM // 10:43   #4
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If you earn 1 Balth Faction, you gain 1 Z Rep point. Now start the Flame of Balth selling!
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Old May 09, 2008, 10:49 AM // 10:49   #5
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uh, have I missed somehow the implemention of a new title?. Thread sounds, as if there would exists a zaishen Title now oO ? *has to look into wiki ...*

OMFG it really exists >.>

Not just another braindead Grind Title for the Super Rich only >.<
20k Z-Keys omfg, who has shitten in the heads of anets devs to implement such a crap title, which has only the purpuse to raise the prices of thsoe Z-Keys and to give super richs somethign new to waste millions over millions of gold for.

20k* an average Price of atm say 2,5 Platin = 50000000 Gold or better said : 50k Platin >.< 50 Million Gold OMG

Who the freakign f.u.c.k should have so much money !!!!!!!!!!!!!?

This Title needs, if it should stay...defenitely a CHANGE.


- Raise the Points you gain per Key from 5 to 25, this will reduce at least the insane grind from 50 Million Gold or 100 Million BP to 10 Million Gold or 20 Million BP

- Defenitely add more ways to gain Zaishen-Reputation/Keys
other then only over thsoe freakign keys and give the game more ways to get on Z-Keys, other then only per BP or Tournament Tokens
Examples:

- Let drop Z-Keys from Monsters, in both Modes, but HM naturally slightly better drop Chance, like Lockpicks

- add to the Game maybe some Trader Npocs, which trade keys or an other item, that gives say 100 reputation if you use it, or instead of trades, such items may drop out of the Z-Chest

- Let Merchant NPC's sell Z-keys for like 1,5 Platin at Temple of Balthazar

- Reduce the amount you need of BP to get Keys from 5000 to 2500 and the tokens from 5 to 3

- reward Players in more PvP Modes with z-Keys, other then only HA.
Say for every 5 consecutive wins in RA/TA a team or HB Player receives +1 key as reward:

5 Win row = reward 1 Key
10 Wins row = reward another 2 Keys
15 wins row = reward another 3 keys
and so on ... up to 5 Keys for every 5 Win Row after the 1st row of 5 wins

and in general 1 Key as reward for perfect wins in RA/TA/HB

Winning GvG Teams Players should receive for win 2 Keys, for perfect win 5 keys
----

However, just only examples, maybe goes too far, but this insane Grind may, or better said must not stay so!! its as it is now absolutely clear, that this will be otherwise then only a title for superrich players and thats simple said totally unfair and goes completely against Skill>Time like most all others of the buyable Grind Titles, but this shit tops really all of them with its ridiculous Cost factor of atm 50 Million Gold !!!! that is required for a player, that thinks on buying all those 20k Z-Keys , because buying them goes defenitely faster, than farming the double amount of Balthazar Faction, because ~2,5 Platin are alot faster made, than 5000 BP or 5 TT's

Last edited by Phoenix Tears; May 09, 2008 at 11:53 AM // 11:53..
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Old May 09, 2008, 11:02 AM // 11:02   #6
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/notsigned, poor fix.
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Old May 09, 2008, 12:11 PM // 12:11   #7
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Make keys "bounded when picked" , or "customized for x" when picked like PVP weapons , thus cant be traded.

And people want to buy flames ? let them , PVPers wont waste points for selling flame, simple as that



/signed for that
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Old May 09, 2008, 12:12 PM // 12:12   #8
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customized z keys maybe? then you can't "buy" the title.
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Old May 09, 2008, 12:14 PM // 12:14   #9
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I sign the

/customized only

[and all the ones already bought dont count towards the title]
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Old May 09, 2008, 01:26 PM // 13:26   #10
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I think what most people don't understand is that this is a title meant for people who do GvG and HB. GvG went from 300 to 4500 and 1v1 went from 100 to 1500. Tournament Reward Points that is. People, and PvE players especially, need to realise not everything should/can be bought.
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Old May 09, 2008, 01:47 PM // 13:47   #11
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Quote:
Originally Posted by Mitchel
I think what most people don't understand is that this is a title meant for people who do GvG and HB. GvG went from 300 to 4500 and 1v1 went from 100 to 1500. Tournament Reward Points that is. People, and PvE players especially, need to realise not everything should/can be bought.
tell that those braindead devs of anet, which gave the game just now the momentanous most ridiculous new grind title, which requires of you either 50 Million gold or 100 Million Balthazar Points to max. Regardless of how you look at it, this title is a horrible Grind, that tops everything existing yet, only the Hero, Gladiator and Champion title are much worser grindwise, with Hero on the top of the iceberg, than this new one. But those Titles require at least Skill and can't be bought
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Old May 09, 2008, 01:54 PM // 13:54   #12
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it just became the biggest e-peen title EVER
if you have this title maxed you'll be the proud owner of a big e-peen and no life
/signed to remove it
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Old May 09, 2008, 01:55 PM // 13:55   #13
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Quote:
Originally Posted by miskav
Lol black, that'd piss alot of people off
But who cares, most people are UAX'd anyway.
only most pvpers...most pvers just have ursan and pve skills + skills from the primary profession that they play.

I think it's a great title *LOL $$$ for PVP*
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Old May 09, 2008, 01:58 PM // 13:58   #14
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Quote:
Originally Posted by Mitchel
I think what most people don't understand is that this is a title meant for people who do GvG and HB. GvG went from 300 to 4500 and 1v1 went from 100 to 1500. Tournament Reward Points that is. People, and PvE players especially, need to realise not everything should/can be bought.

Hold on a sec...the issue is also to do with the emote thing.

Why does Zaishen have a new emote? PvP already has the hero emote line. It's OK for zaishen to have a title, but the emote is an UNFAIR bonus.

Isn't it time ANET really thought about PvE and added an emote for the vast number of PvE players, especially along the lines of:
(a) KoBD [ one emote for every level ]
(b) Max Wisdom emote
(c) Max treasure hunter emote [ plus seperate emote when a lockpick is retained in HM, executed automatically ]

Also, make (b) and (c) account-based. These are some of the most-time consuming titles, similar to PvP ranking, and it is poor game design to make them character-based.

Last edited by mage767; May 09, 2008 at 02:00 PM // 14:00..
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Old May 09, 2008, 01:59 PM // 13:59   #15
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Quote:
Originally Posted by Phoenix Tears
- Let Merchant NPC's sell Z-keys for like 1,5 Platin at Temple of Balthazar
/not signed for obvious reasons.

Quote:
Originally Posted by mage767
Hold on a sec...the issue is also to do with the emote thing.
Why does Zaishen have a new emote? PvP already has the hero emote line.

Isn't it time ANET really thought about PvE and added an emote for the vast number of PvE players, especially along the lines of:

(a) KoBD [ one emote for every leve ]
(b) Max Wisdom emote
(c) Max treasure hunter emote [ plus seperate emote when a lockpick is retained in HM, executed automatically ]

Also, make (b) and (c) account-based. These are some of the most-time consuming titles, similar to PvP ranking, and it is poor game design to make them character-based.
yes, thank you, /signed!!
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Old May 09, 2008, 01:59 PM // 13:59   #16
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That makes it even longer to get.
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Old May 09, 2008, 02:12 PM // 14:12   #17
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Quote:
Originally Posted by mage767
Hold on a sec...the issue is also to do with the emote thing.

Why does Zaishen have a new emote? PvP already has the hero emote line. It's OK for zaishen to have a title, but the emote is an UNFAIR bonus.

Isn't it time ANET really thought about PvE and added an emote for the vast number of PvE players, especially along the lines of:
(a) KoBD [ one emote for every level ]
(b) Max Wisdom emote
(c) Max treasure hunter emote [ plus seperate emote when a lockpick is retained in HM, executed automatically ]

Also, make (b) and (c) account-based. These are some of the most-time consuming titles, similar to PvP ranking, and it is poor game design to make them character-based.
Smartest thing i've seen since the whinning topics started to be created.

/signed
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Old May 09, 2008, 02:43 PM // 14:43   #18
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Quote:
Originally Posted by mage767
Hold on a sec...the issue is also to do with the emote thing.

Why does Zaishen have a new emote? PvP already has the hero emote line. It's OK for zaishen to have a title, but the emote is an UNFAIR bonus.

Isn't it time ANET really thought about PvE and added an emote for the vast number of PvE players, especially along the lines of:
(a) KoBD [ one emote for every level ]
(b) Max Wisdom emote
(c) Max treasure hunter emote [ plus seperate emote when a lockpick is retained in HM, executed automatically ]

Also, make (b) and (c) account-based. These are some of the most-time consuming titles, similar to PvP ranking, and it is poor game design to make them character-based.
Yup, those two are in the lines of the Lucky title, that is already account based.

They could let people choose which one you want to be the account wide by talking to an NPC, like a Xunlai Agent, and choosing a dialogue:

If you account-wide title is 0, the Xunlai Agent will have a dialogue entrey to set that, and "This characters's title will be used as the account title".
Once the title is set account wide, all the characters would see the account-wide version instead.
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Old May 09, 2008, 05:19 PM // 17:19   #19
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Quote:
Originally Posted by MithranArkanere
Yup, those two are in the lines of the Lucky title, that is already account based.

They could let people choose which one you want to be the account wide by talking to an NPC, like a Xunlai Agent, and choosing a dialogue:

If you account-wide title is 0, the Xunlai Agent will have a dialogue entrey to set that, and "This characters's title will be used as the account title".
Once the title is set account wide, all the characters would see the account-wide version instead.
dumb solution, would force players to have at least 3+ characters to get the full effect out of it..

they should just make all the grind shit account based and FINISH, that isn't AB yet ,requires 0 Skill, which only retarded requirement it is to max those titles is, to be super rich. Those titles vioalate since their existion Anets rules of Skill>Time and it needs finally to get fixed, so that the games makes again fun to be played with as much as multiple character,s as you want to, without having to regret it, that you do only waste your time playing non title hutner characters, while you could usually grind your ass of with your time with your main chara to getter quicker to your GWAMM.

people have just to stop to look at every shit with the mind of each individual character, its in the end ever only 1 real person, which makes all the effort, and that is 1 PLAYER of 1 ACCOUNT, how many characters that player has, should be shit regardless and to play many characters should be NEVER in a game a players burden !!!

But that is it exactly, what anets crap concepted titles are, they are only a massive burden to the fun of the gameplay of GW, when those character based ones are total Grind Titles. The only titles, that are really needed as Character based Titles, are Archievement titles, which you receive with your characters FOR PLAYING THE GAME CONTENT, such titles as Protector/Guardian, Cartographer,Vanguisher and all the Reputation Titles.
K, last ones are more Grind Titles, but only, because anet offers us as usual not good enough ways to gain points quick enough, so that players don't end up without grinding countlesss monsters for rep points or so, bevause dungeons, books ect. are simple not good enough rewarding, to prevent from farming rep points for several weeks ever at the same spots.

These are imo the only Titles, which should be character based.
The rest should be accountbased, because Skill Hunter is more or less just only another Grind title, it requires not very much skill to cap all those Elite Skills, it it requires from a player is some patience to run to all the boss places, otherwise its just a Buy Title, or better said has become a Buiy Title, just buy you the PvP packs to get all skills unlocked, after that use only E-tomes and you can buy you 4 titles for all your charas -.-
There the title can be made direct account based, to make the title more fair against those, which bought the pvp packs to unlock all skills and to make hunting the skills more interesting over just buying countless E-tomes, because once Skill Hunter Titles would be account based, it would mean, that you have to grind farm the like 340+ Platin only once to cap with signets all Elites and not with every single chara of your account again and again.
Gets very expensive, to make those 4 titles with more than 1 character,, don't you think too ?

When you make 1 legendary survivor, then you as player have showed, that you can receive the required exp without dieing, there its regardless, which profession that character was, because the profession changes absolutely nothing on the difficulty of title, because everything survivor requires is Skill and knowledge of the game, enough patience and that the players knows how to get quick lots of exp without too high risk of dieing or getting killed by lag and it requires some good reflexes of the player to see and realize, when it is best to flee out of a battle, btw-. better said to run away to lose aggro, when the situation becomes too risky, and good survivors let make their heroes and henchs all the dirty work, while they stay persoanlly save in 3rd row and support the others either or attack with passive skills, that can be used from save range. With secondary you can get you ever some skills, which will it make alot easier to survive, regardless of your primary, so realyl difficulty doesn#t change with your primary, when you can fix the differences with your secondary and you simple avoid all quests and missions, that have potential, that you might die trying them. theres no reason for this title to be character based, and it would also fix the retarded problem about old characters being unable to receive the title.

similar thing with ldoa, difficulty doesn't change with profession, death level requires 0 skill, only lots of patience, ldoa should be account based, because when you make it, YOU as player have shown then, that you've got the patience to death level a character in pre to 20, the profession u used is shit regardless and it would fix the same issue about old character, like with survivor ...
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Old May 09, 2008, 05:21 PM // 17:21   #20
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Already saw someone with r9, lawl...
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